a side blog for czajnik z herbatką, for inspiration for my art style.

excessunrated:

fucktonofanatomyreferences:

Muscular women references!!!!!!!!!! Oo-la-la!!!!

[From various sources]

Oh man, this is great. Muscular women are really hard to get accurate references for.

(via foxglovetea)

— 1 month ago with 23456 notes
#ive got a feeling that im going to be looking for this if i dont reblog it so  #reference  #body 
googfriday:

This week is WITCHSONA week! Draw yourself as your own witch persona; guy, girl, neither, both, animal, plant, or anything - anyone can be a witch!
What’s your familiar? What’s your power object? What kind of magic do you use? What kind of environment are your powers derived from? What’s kind of clothes do you wear?
Tag your posts with the ‘witchsona' or 'witchweek' tag and we will reblog it to the Witchsona Tumblr !
★ Brittney Sabo ☆ Victoria Grace Elliott ★

googfriday:

This week is WITCHSONA week! Draw yourself as your own witch persona; guy, girl, neither, both, animal, plant, or anything - anyone can be a witch!

What’s your familiar? What’s your power object? What kind of magic do you use? What kind of environment are your powers derived from? What’s kind of clothes do you wear?

Tag your posts with the ‘witchsona' or 'witchweek' tag and we will reblog it to the Witchsona Tumblr !


Brittney SaboVictoria Grace Elliott

(via reimenaashelyee)

— 2 months ago with 5296 notes
#i so should but  #packing  #ugh ill do this on the plane  #challenge 

doodleyman:

totalblatherskite:

supajackle:

wannabeanimator:

The Science of Productivity

So I reblogged this to my Tutorial/reference/inspiration blog and ever since then I’ve been following the 90 minutes of work 20 minute break and Ive been getting a lot of junk done! Check it out! its a great video

I needed this

huh

(Source: muddycolors.blogspot.com, via czajnik)

— 2 months ago with 2317 notes
#video  #advice 
stormlet asked: Noelle! you were just reminiscing on twitter about old assignments you did and liked. would it be weird or taxing for you if i asked for a list of the neat/fun/hardest assignments you did in school? i'm trying to figure comicing out by myself but i always run into that 'blank canvas' wall where i need direction or challenge. thanks! :3


Answer:

gingerhaze:

OH MAN. Memory lane. Let’s do it.

Assignments are both the best and worst thing about art school. They can be really cool and really spark your imagination sometimes, or they can be a real drag - so basically it’s like being a real illustrator but you probably get more cool assignments. I think the trick is to find a way to make it interesting for yourself even if the assignment itself isn’t interesting.

My most challenging assignment in general was probably my doppelgänger piece:

image

Our assignment was just one word: doppelgänger. The reason it was hard for me is, I’M SUPER INTERESTED IN THE CONCEPT OF DOPPELGÄNGERS. You know on Project Runway when there’s that one designer who has a thing and keeps trying to make their thing fit into the challenge? And then they get a challenge that’s exactly about that thing, and you think they’ll do great but they crack under the pressure and freak out? That’s how this assignment was for me. I spent all day researching everything I could about doppelgängers, reading every article, and trying to do sketches, and just couldn’t get the creepy feeling that I wanted in my sketches. It’s a hard concept to get across. I ended up staying up all night and eventually becoming so legitimately afraid of my own reflection in the mirror that I refused to go to my bedroom to sleep until it was light out (I lived alone at this time). I ended up skipping class. But I got it done in the end.

The piece that took the most labor, though, was this one:

image

This one was a pretty fun assignment: we had to take a cocktail drink name and illustrate it in a way that communicated the “essence” of the drink. I chose fish house punch, which has a story behind it of some fishermen inviting over a bunch of women and mixing up this drink for them. Then I shot myself in the foot by turning in a super complicated sketch that I didn’t even know how to execute and it got picked. This one took me like 25-30 hours to finish, but I did it somehow. I’m not even sure I could replicate the style I used for this piece if I tried.

Another fun assignment:

image

This one came easy. We were supposed to choose four words that started with the same letter and make an illustration from it. My phrase was “Violent Victorians Vibrating Vodka” which is a really stupid phrase and doesn’t make any sense but I don’t think the piece is half bad considering I was a sophomore at the time. I think this was one of my first digital pieces. 

Sometimes you get an assignment that just doesn’t inspire you and you have to kind of be a snarky little shit about it in order to make it interesting to you:

image

(full view) This one was supposed to be an illustrated map. It could be a map of anything. I hate drawing maps and I was really uninspired, so I turned in a sketch that wasn’t very good, then when I got home I was like “screw that I’m doing something else entirely” and made this. Which is - not really a map. But I got away with it. (Clearly I tend to default to violence to make illustrations cool to me) 

Sometimes you get an assignment that wants you to do one thing but is suitably vague about the parameters and you’re gonna want to push those as far as you can, if you can get away with it.

image

I was taking a concept art class and the teacher really only wanted video game concept art that was painted and rendered, which I just…don’t do. At all. Ever. It’s not interesting to me. So we were assigned a group project (with a pretty cool assignment, actually): we were supposed to choose from a list of classic stories and work together to reinterpret it as another genre (which we chose from another list). There was a lot of post-apocalyptic muted colors going on in that class, like…it was SUPER mainstream videogamey, to the point where my team and I chose to interpret The Three Musketeers as an 80s genderbent high school romantic comedy about roller derby girls. 

image

I ended up being really proud of it, even though that class established that video game concept art was not a world I was interested in.

Sometimes it just works out for you:

image

This one was a tarot card design, based on the tarot deck that Light Grey Art Lab did. We drew tarot cards randomly and then re-illustrated them, and I drew the knight of swords. This was one that just fell into place, as I am all about knights/swords. Goodness, there are a lot of stabbings in this post. 

Sometimes you’ll have to make an illustration based on a dry or uninteresting concept:

image

This was based on a magazine article about being an introvert, and it wasn’t one I felt that I could twist the parameters to include pirates or stabbing. It didn’t seem like there were a lot of options for me to make this one interesting but in the end I was still able to figure out stuff to make it interesting for me to draw. Like oh, I like drawing sweaters, I like drawing fashionable girls and parties, and I was still able to make it something that was fun to draw.

Other suggestions to find ways to motivate yourself:

- look up contemporary illustration galleries that do themed shows (like Light Grey Art Lab) and challenge yourself to make an illustration as if it were for that show (even if the deadline is past or you don’t intend to enter the piece). The doppelgänger and tarot card pieces were based on prompts from Nobrow Magazine and LGAL, respectively.

- Make a list of things you like, and everything you like to draw. (I like to go through all my Tumblr likes to find inspiration sometimes). Then mash something together. Do you like cats and 50s greasers? Hey. Guess what. CAT GREASERS

- Read read read as much as you can and look at as many different illustrators as you can. Figure out what kind of stories and art you like and what kind of stories and art you’d like to see exist in the world.

- Comicswise? Find text that already exists and interpret into a comic as practice. That was one of my assignments for a comic class, and I ended up doing a sci-fi cowboy comic based on the lyrics from a Devil Makes Three song.

— 3 months ago with 2799 notes
#advice  #gingerhaze 

fucktonofanatomyreferences:

A lovely fuck-ton of animal paw references (per request).

(via foxglovetea)

— 3 months ago with 29953 notes
#animals  #dog  #paws 
kickingshoes:

bunnymundnotaroo:

artkat:

cassiesart:

scribblingaladdertothemoon:

Having troubles with facial angles in your drawing style?
Try a 3D sculpture of your art in your own style in a free program that is simple and very easy to use.
The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use. 
If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.
The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise. 
It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.
From now on, I have reference for a face in my own style and will be able to create things so much easier in the future. I hope that this helps you guys and that you have fun with it. 

I absolutely recommend Sculptris!

UH

GUYS????

This really useful oh my goodness. It takes a little figuring out, but once you get the hang of it it’s actually pretty easy. Just watch a couple youtube videos. Seeing how other people do it helps you to make sense of it.
OH BOY LOOK AT THIS HANDSOME IDIOT do you know how hard his stupid face is to figure out at different angles? DO YOU??? Now I have a 3D ref!!! AAAHH!! so excite much 3d wow very angles wow

((I need this for reasons…))

THIS WILL BE SO HELPFUL

kickingshoes:

bunnymundnotaroo:

artkat:

cassiesart:

scribblingaladdertothemoon:

Having troubles with facial angles in your drawing style?

Try a 3D sculpture of your art in your own style in a free program that is simple and very easy to use.

The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use. 

If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.

The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise. 

It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.

From now on, I have reference for a face in my own style and will be able to create things so much easier in the future. 

I hope that this helps you guys and that you have fun with it. 

I absolutely recommend Sculptris!

UH

GUYS????

This really useful oh my goodness. It takes a little figuring out, but once you get the hang of it it’s actually pretty easy. Just watch a couple youtube videos. Seeing how other people do it helps you to make sense of it.

OH BOY LOOK AT THIS HANDSOME IDIOT do you know how hard his stupid face is to figure out at different angles? DO YOU??? Now I have a 3D ref!!! AAAHH!! so excite much 3d wow very angles wow

((I need this for reasons…))

THIS WILL BE SO HELPFUL

(via alcottgrimsley)

— 3 months ago with 70576 notes
#reference  #sculptris  #3d 

thoughtsupnorth:

anightvaleintern:

cedrichohnstadt:

How To Draw From Your Imagination: People Sketching by Will Terrell

Whoa.  This guy lives in my city.  He and I are psuedo-buddies.  

I really liked this. :) Very good advice (you’ll hear it everywhere). Also he kinda laughs like the art director at work.

— 3 months ago with 1784 notes
#sounds like something i should chech out  #advice  #tutorial  #video 

ajacquelineofalltrades:

I’m not an artist, but I have more than a few friends who are, so I thought this might be a good thing to post. 

(via gingerhaze)

— 5 months ago with 41260 notes
#advice 

quillery:

I finally remembered to save shots of a piece along the way so I can show you guys a step-by-step!

First just let me emphasize that this has nothing to do with “how to draw” or “how you should make a picture.” Blindly following someone else’s process isn’t gonna help you learn a damn thing. My hope is that people might benefit from this by THINKING about my decisions and analyzing how you may or may not be able to incorporate this information into your own approach. Picture-making is an active problem-solving process. This serves as a good example of how I generally work, but I don’t make every picture the same way! I can’t, because every picture is different. If you only learn how to follow a set of steps or rules, and not how to think and problem-solve, you are going to hit a brick wall as soon as you have to create anything remotely outside of a very limited comfort zone.

Okay, now the steps I went through with this picture:

  1. Recently I’ve shaken up my usual way of working by starting out with silhouettes rather than sketching with line right away. Strong, clear silhouettes are important, and it helps to focus on the basic shapes of the pose rather than getting lost in markmaking and detail.
  2. I started over with a different pose because I wanted something more dynamic, based on this ref. Holding hands may be cute and all, but maybe not so practical when in battle. Besides, what’s cuter than two people with the dokis going into battle together knowing they’ve got each other’s backs?? IT IS THE CUTEST DON’T ARGUE ME ON THIS
  3. Lowered the opacity of the silhouettes, made a new layer on top, went to town. Drawing on top of silhouettes gives me enough information to go straight into clean linework, without the stiffness you get when you do clean lines on top of a sketch. Don’t trace the silhouette, it’s just a general guide. BE FREE.
  4. Got rid of the silhouette layer and made a new layer for color underneath the lines. Used the magic wand to select all the negative space. Expanded the selection by a few pixels, inverted the selection, then filled with an obnoxious color so I could see what I was doing. You may have to clean up some areas where the fill doesn’t match up with the lines (that’s where the bright color helps).
  5. The “coloring book” stage. Locked the transparency and blocked in the local colors (i.e. don’t worry about lighting yet).
  6. Added some hue variation. Again, we’re not worrying about lighting yet, so this isn’t about values. Getting some color variation in skin is really important, especially in faces (see here). I also created a clipping mask above the lineart to add color to the lines.
  7. NOW is when I start working with lighting/values. I like to work dark-to light, so I start out by putting a blueish shadow over the characters with a Multiply layer (on a clipping mask above the flat color layer, like all my lighting layers will be). Then I add in the first light source on a Hard Light layer (test out others like overlay, screen, etc. because different layer modes work better than others depending on the particular image you’re working with).
  8. So far my Multiply layer and my primary light source are both cool-hued, so I’m gonna add some variety with a warm secondary light source. I also added some very low-opacity white to fade some parts of the figures into the background more gradually (particularly the sword and the bottom of the shield).
  9. The last step is to add a subtle texture overlay, which in addition to providing a bit of natural texture also makes the colors a bit richer and more unified. I always fiddle with the hue/saturation/value of the texture image, because it has to fit the picture and it has to enhance it, not overpower it.

I hope that was helpful in some way! If you have any questions about how to use clipping masks, where to find brushes/textures/etc., please actually don’t ask me, because that stuff can be easily discovered by googling. But aside from those kinds of inquiries, or things addressed in my FAQ, I do welcome any questions I might be able to help with!

These characters belong to emstantinople and you can see more of them in her knight boyfriends tag.

(via drawnbydana)

— 5 months ago with 2693 notes
#tutorial 

shadowlill:

dommifox:

Much like my leaf tutorial this is another crazy simple guide but it might help a few of you! I love to get a lot of thumbnail type ideas down first before I settle on something final so I like to use this quick method as a way of exploration, basic research into what I’m trying to achieve and a means of creating variety in my work (I hope!) On the flip-side I know a lot of people struggle with creating environments in general, this could be a good way to ease yourself into drawing them without getting too bogged down in details and technicalities, just blasting your ideas down onto a canvas!

i needed this

(via alcottgrimsley)

— 5 months ago with 21548 notes
#background  #tutorial